Overview
A quick dice game built around finding dice or combinations of dice that total seven.
Objective
Be the first player to get rid of all your dice by making combinations that equal seven.
What You Need
- 6 dice
- 2 or more players
- A clear playing area
Setup
Each player starts with six dice. Choose the starting player.

How to Play
- Roll all six dice.
- Set aside dice that can be combined to total seven.
- Roll the remaining dice.
- Continue while valid combinations can be made.
- If no seven can be made, the turn ends.
- First player to set aside all six dice wins.
Scoring / Winning
The basic game is a race rather than a points game.
Worked Example
Follow one complete turn using the steps above, keeping the agreed scoring and turn rules visible until everyone is comfortable with the game.
Strategy Tips
Scan the roll for complementary pairs such as 1+6, 2+5 and 3+4 before rerolling the remaining dice.
- Keep the rules consistent for the whole game.
- Track the current score or game state before the next roll.
Common Mistakes
- Changing the agreed rules during play.
- Forgetting which dice or values have already been kept.
- Not deciding how ties are handled before the game starts.
Variations & House Rules
Traditional dice games often have family and regional variations. Agree on the version before the first roll and use it consistently.
FAQ
Do the dice need to show a 7?
Standard six-sided dice cannot show 7; the aim is to make combinations totalling seven.
Is this a points game?
The basic version is a race to clear the dice.
Score Card
Open the CS17 fillable Sevens Dice Score Sheet to enter player names and scores on screen, then print it or save it as a PDF.